In game honour is accrued by pretty much any action – a Viking who takes up an axe as a woodcutter will accrue honour with each tree felled, while a baker will similarly score for each baked bread. You are Leko, God of Building, and your challenge is to take this bunch of dishonourable dregs of Norse culture – rejected from Valhalla – and give them guidance as that they might earn enough honour to take their place in the afterlife. Looks like somebody decided to build a fisherman’s hut before their woodcutter. As a matter of fact, it’s almost impossible to discuss Valhalla Hills at any length without drawing parallels to the series… and that’s nothing but a good thing. Even I immediately drew a connection with the title – and my experience of the series was failing to play through Settlers III, as I had never played a game with a focus on supply lines, and building up said supply lines in a set order so as to not exhaust supplies and reach a standstill. They find themselves kicked from the gates down to a randomly generated landmass, presumably somewhere on Asgard, where they must bust their butts… building up functional supply lines as to break through the main portal at the highest point of said landmass and move one step closer to the mighty halls of Valhalla.įunatics, the developer, is a veteran studio including several critical players from the Settlers series, and the “Cultures” series of games, and it shows. The problem, for the Vikings of Valhalla Hills, is that they’ve just not been good enough. Valhalla, where good (read: adept) Vikings spend their afterlife having lived a full life of a Norse nomad.
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